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Street fighter iii 3rd strike cover poster
Street fighter iii 3rd strike cover poster






street fighter iii 3rd strike cover poster
  1. STREET FIGHTER III 3RD STRIKE COVER POSTER HOW TO
  2. STREET FIGHTER III 3RD STRIKE COVER POSTER PLUS
  3. STREET FIGHTER III 3RD STRIKE COVER POSTER FREE

STREET FIGHTER III 3RD STRIKE COVER POSTER PLUS

They are frozen for the 16 frames plus additional frames depending on the strength of their attack. The character who got parried still has to go through all their recovery frames. Or they can wait to unfreeze then attack. The parrier can cancel the freeze into blocking or another parry. Because of red parrying there is no absolute guard.īoth characters are frozen for 16 frames during a parry. It's a very strict window but the feeling of a successful red parry is very satisfying. The window for red parry is 3 frames for normal attacks and 2 frames for special attacks and super attacks.

street fighter iii 3rd strike cover poster

It's a regular parry for the first 2 hits (10 frame window) then an anti-air parry (5 frame window).Ī parry during blockstun is a red parry. For example Ken's HP Shoryuken is 3 hits with the last hit being airborne. The parry window can change in the middle of attacks. Air parrying is only possible with the forward input. In the air the window for parrying is 7 frames with a clean input and 6 frames with a sloppy input. The window for parrying air attacks is 5 frames. The cooldown happens any time the direction pressed and there is no parry. The cooldown before attempting the same parry again after it fails is 23 frames. A sloppy parry input has a 6 frame window. Press the direction within 10 frames of the attack connecting to parry it. On the ground a regular parry with a clean input has a 10 frame window to catch attacks. A sloppy parry input is holding the direction.

street fighter iii 3rd strike cover poster

A clean parry input is pressing the direction and immediately returning the direction to neutral. There are two parry inputs: a clean input and a sloppy input. The window for successfully parrying an attack differs depending on the input. I make sure to mix in pokes that can only be high parried or can only be low parried. It forces me to use other pokes to stay unpredictable. My character's best poke can be both high parried and low parried. An attack that can only be parried high is not necessarily an overhead. Crouching punches are parried both high and low even if the animation looks like they shouldn't be. Even if an attack looks like it should be parried a certain way it may not be. Attacks are flagged to be parried high, low, or both. Press forward to high parry and press down to low parry.

street fighter iii 3rd strike cover poster

STREET FIGHTER III 3RD STRIKE COVER POSTER FREE

Games with a universal parry mechanic generally don't have free DPs. There are very few fully invincible DPs without meter. 2 is considered unsafe because many characters have super attacks with 1 frame of startup. Super Arts are very fast which means attacks that are normally safe in other games are unsafe in this game. Super Arts have varying lengths and multiple stocks can be stored in reserve. Dash into throw is very common because it's difficult to react to and because throws beat parrying.Īt the character select screen select one of three Super Arts. Shooting fireballs does not build meter for the attacker while parrying fireballs builds meter for the defender.ĭashes are very fast so make sure to buffer attacks to punish dashes. This is called metering and is an important part of footsies.įireballs are very weak in this game. A couple of these benefits include stun recovery, damage boost, and turning invisible. Every taunt has a beneficial effect for the character. Heavy attacks beat medium and light attacks. Third Strike uses a priority system instead of hitboxes and hurtboxes to decide which attack wins when they are active on the same frame. If an attack has 7 frames of startup it hits on the 8th frame. Street Fighter III: Third Strike uses Legacy frame data notation. Mid attacks are attacks that can be blocked with both stand block and crouch block. High attacks are overhead attacks that must be stand blocked. Feetwork 101's videos analyze high level Third Strike play.

STREET FIGHTER III 3RD STRIKE COVER POSTER HOW TO

NicaKO's channel has videos for combos for all the characters, explanation of advanced techniques like charge partioning, and how to setup training mode in the arcade version. To love Third Strike is to love parrying. Parry has no startup and no recovery and influences footsies, rushdown, mixups, the air game, and okizeme. A fight is never over as long as a player can parry. Street Fighter III: Third Strike (3S) is a 2D fighter famous for it's parry mechanic.








Street fighter iii 3rd strike cover poster